More about my levels

 


Levelpack "Bronkos Walkerfactory™"           


Yes, I like platforms abouve the danger...











Back to the roots, a level consisting completely of original tiles.
But this has a reason, this level was planned to be a official one for the T2002 GBA release!
Sadly Pekaro now decided, to overtake just the old levels.
For a GBA level there are much less tiles possible to use, then for a normal one, I also had a limited pool of enemies... That was an interesting challange.


To create with a few tiles different effects was my plan.
So I made a tile for a crate to a brick, and so on...
There are also different ways to place bricks together.
So the factory had many different zones at the end.
The level was made for the GBA's smaller screen, so from time to to time you will meet many enemies, and can watch behind walls...
Have a look at the tileset!














A smartbomb! Fast!

What a maze...











I don't like this hole...


"" Lv.03


Downwards by express, but is there a way upstairs again?












This level consist completely of selfmade tiles, except of one. Find it, and get a cookie for it! ;)
The perfect music is from Ralph Weinert, thank you again! And again!
(The music of one boss is not from Ralph, but from lands of Lore 2)
The goal for me in this level was it, to create new features, never seen before in any Turrican game. I invented a foreground layer, the invisible platform and more, all by tricking around with the editor.


At first this wasn't planned as "Underearth" Lv.03, but as an icelevel with dungeonparts.
There is one idea from the ice level left, in the end of this level.
And in the tileset, you can find some unused ice tiles.
Out of technical reasons, this level in a seperate download. (Those new features would destroy level1 and 2, if I would mix them into one pack)














I don't like this forcefield, I bet there are some holes in it!





Page2 of 3